Monday, August 3, 2009

From the Tomes of Trag Oul: Status Effects

Second Tome, First Leaf

As everybody has known, there is a 1Gig patch that’s coming onto the Philippine version. That would be pretty big for a single patch, so I would be expecting a lot of changes inside the game. There are changes that are already seen in the NA WK, and I have also explained the changes in the skills of the classes. One more thing that is being proposed in the said changes is the status effect.

In most games, the status effects have a huge impact when it comes to hunting monsters, or even pvp. In WonderKing, the status effect would be a big deal in strategizing on how you play the game. As what have said in the developer’s blog, the pvp system in WonderKing is different, with the “no pots” rule and the “three skills only” format, you really have to plan your strategy. Status effects would come to play in this system, as you not only gain the advantage if you cast skills with status effects, but also be the way for you to also think of the other player’s strategy. To give everyone an idea on what to expect on those effects, here are some screenies of monsters and players having status effects.


Monster Effects


Electric Shock – this effect will cause the monster’s defense to decrease significantly


Burn – this would cause the monster’s HP to decline. The burn effect would last depending on the strength of the skill.


Faint / Stun – What else does stun do? The monster cannot move for a certain period, giving you a chance to unleash your fury to easily kill the monster.


Frozen – The monster will be trapped on ice. Practically almost the same as stun, although it’s just colder, heehee.


Character Effects



Dark – everything would be darker, hard to see the enemy, a setback especially for long range attackers.


Poison – The player’s HP will gradually decrease for a certain period of time. Watch out for your HP, you might not notice that your HP is already gone!


Bleed – Almost the same as poison, although the bleed effect is supposed to last shorter than poison.


Pinch – The player cannot move for a while, equivalent to the stun effect. A big ouch for those who will be hit.


Confused – Think of it as like being dizzy, you walk left, you go right. You walk right, you go left. Makes you act in exact opposite.


Slow – the effect for those who love to run away. It slows down the player, so you could easily catch him.

These status effects are still under decision whether or not it will be added. But adding these effects would give the underdogs strategies on how to defeat enemies.

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